![]() In practice, while the turns are put together, the replay still feels stunted. In theory, it works like Superhot, taking these disjointed moves and attempting to piece them together to make it look like a choreographed, fluid sequence. Once a level is completed, you can see a replay before moving onto the next one. There’s some really fantastic moments that feel like huge victories when you pull them off. Other times I found myself surrounded, turning the events into an improvisational effort of shooting one person, getting close enough to the other to take them down, stunning them long enough to throw my gun with no ammo left at a third, picking up a stray gun, and taking the finishing shot on the person I took down earlier. In some parts I was able to slowly and methodically pick off grunts one-by-one. The end result is a string of dynamic action sequences playing-out on the board. Have several enemies coming at you? Better consider which one to approach first and make a plan before executing it. Want to take a surefire shot but the enemy will get to you first? Better look at your health and see if you can withstand the damage to make that trade. Selecting movement spaces, shooting a gun, rolling out of danger-these all will be previewed before making a decision, with enemies in range also showing in that preview where their turns will land. ![]() Rather than explicit turns, the order of operations is dictated by a timeline system shown above the action. ![]() Each action has an assigned success rate determined by how far away you are from the enemy or if they’re behind obstacles. Movement pauses each time an enemy gets in your line of sight, at which time options become available like shooting your gun, throwing it, performing melee or takedown attempts if close enough, or taking other tactical actions like trying to evade attempted attacks. A level puts you at the start, with small dots on the floor indicating the move spaces. Each set of levels is like a movie sequence, broken up into several scenes of that locale. While on its face translating the high octane movies to a strategy genre seems like a bad fit, the end result is surprisingly sound. Having released a year ago for PC and mobile, the strategy game has now made its way to the Nintendo Switch. While this has spawned a trilogy of movies, John Wick Hex is the first attempt to translate the action into a video game. In 2014, Keanu Reeve’s movie career was revitalized with the release of John Wick, a super stylish, fast-paced action movie where the titular character exacts revenge on his former co-workers (a murderer’s row of assassins) for their part in killing his dog (the last gift to him from his deceased wife).
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